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TheGibusGuy

2 Game Reviews w/ Response

All 6 Reviews

This game just oozes with personality, and controls quite nicely too! Timing your getup after a dive to maintain speed is satisfying, sort of like timing consecutive long jumps in a Mario game.

It is sometimes unclear where to go, and even with the drop shadow, depth perception can be an issue, but I was able to adjust and traverse rather confidently by the end of the demo. The changes in scenery, music and controls made each level a joy to run through.

I am curious as to how levels are made, are they constructed in Godot's 3D editor for collisions, and then have 2D tiles placed to match?

sillylittlepyro responds:

ever since i first started learning gamedev, i always had a disdain for the pre-packaged physics engine.
it seemed like such a waste of resources for just collisions, it made me spend around a year just learning how to do collisions myself, once i moved to godot i realized how easy it would be to make my self-made system 3d inside the 2d mode of the engine.
each collision cube is defined by 3 Vector2s, and each scene has a list of cubes in a script. i made an improvised level editor to place and stretch these cubes and copypaste them into the script, as well as a node that draws the cubes for me to place tiles over, it all runs on the 2d engine!!!

I finally beat this without a walkthrough! Some of the best puzzles I played in a while, every mechanic and character had ramifications you needed to consider, combine and use to their fullest.

I also adore the soundtrack, "Ladies and Gentlemen" was especially great background while studying a puzzle.

I love the presentation too, the little sounds and animations for moving around really tie it together.

I do have a minor gripe with the menus, although this could just be personal taste. In RPG Maker 'Z' is to select and 'X' goes back, so having it reversed felt weird. I did have an odd amount of fun holding back on the credits screen though. Going for as long as possible without returning to the main menu sounded like revving a motorbike.

Eydi responds:

Whoa, that's so great hear. It's cool that some people put in the time and effort to make walkthroughs, but I love that you went in without having the solutions spoiled. Thanks for the feedback. I should make swapping Z and X optional in an update.

Just procrastinating as per usual.
By the way go read Homestuck.

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