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TheGibusGuy

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Recent Movie Reviews

4 Movie Reviews

I was expecting something really sweet and sincere and didn't check the upload date.

That shit talking was amazing, got a genuine laugh out of me.

Seeing her expression soften before going in for the kiss was really cute!

I loved the attention to detail at the end, where all the force ghost grunts have wounds corresponding to the protagonists' wounds; he's been borrowing ghost flesh from them.

Recent Game Reviews

4 Game Reviews

Short and sweet, loved it. There are so many little touches that make this great.

With just a camera and a compass, navigation was an interesting challenge.

Photos getting distorted while turning due the camera's slow shutter speed was very impressive.

Really effective use of sound. The first few times I thumped into a wall; the sound was enough to scare me. I was attuned to every little thing I heard.

The way it started off was unnerving, and the reveal to what was wrong was awesome. In a completely static environment, seeing something move shocked me.

Once I was past the horror aspect of the game though, trying to finish was a little tedious. After the game was out of surprises, I spent a while wandering trying to find my way back to base, killing the mood a bit.

Y'know how real Roomba's build a digital map of their surroundings? Perhaps each photo could have added to a sparse 3d scan that you could see after a photo was taken. If you took a photo of something moving, you'd have a distorted image frozen in time until you took another photo in the same spot. Mapping out the house would be another sense of progress, besides cleaning debris, and would make the endgame swifter.

Don't let me backseat dev you too much though, this was a great concept and great execution.

I loved this! It was really funny listening to commissioners rattle off their requirements while I try to finish in time.

Francine in the corner adds a lot of character to this. In a future update I think it'd be fun to have her react to more things, like having her jolt forward with force every time you use a stamp, getting shakier if you start spamming it, that'd add some nice feedback to the action, and be funny during the Aliens and Cats commission where I've seen incredibly dense masses of cats.

Music was really catchy, I enjoyed listening to the title screen song while writing this.

I've beaten the game as of writing this.

It's very difficult as advertised, in a kind of frustrating way, but satisfying to conquer.

It looks and sounds quite nice, if a bit generic.

It controls well for the most part, but I wish that the jump physics were modified a bit so that I don't drop like a rock the second I let go of space, and instead have my jump smoothly arc downwards, so that I hang in the air a bit around the peak of my jump. This is because it can be rather irritating to make jumps with a roof over your head, especially when dealing with those snails who throw their shells at you. If you jump too high enough you'll just bonk your head on the ceiling, but if you let go too early you'll lose an extreme amount lot of airtime, making it annoyingly precise to find that sweet spot and jump over their shells.

A quick reset button would be nice, for when you take a hit too early and wanted to save that health for later.

Recent Audio Reviews

1 Audio Review

Beat was great, and this nails a specific kind of robot voice that I love.

Hearing that that last "on" trying to keep going as it sputtered out makes my heart ache a little.

Pulvite responds:

Thank you! The volume automation on the last "on" was actually a last-second decision haha, I'm glad it payed off :)

Recent Art Reviews

3 Art Reviews

I love the way you textured everything!

Ooh, I love the colors! The detail of his arm blade going out of frame is cool as well.

This looks like it came right out of the manual of a SNES game, I love the style!

Just procrastinating as per usual.
By the way go read Homestuck.

Alternia

Joined on 1/3/21

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