Man, I wonder if our past selves would be proud of who we are now?
By the way, is the cashier your voice? It's very nice.
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Man, I wonder if our past selves would be proud of who we are now?
By the way, is the cashier your voice? It's very nice.
it is my voice. thanks for watching.
I was expecting something really sweet and sincere and didn't check the upload date.
That shit talking was amazing, got a genuine laugh out of me.
Seeing her expression soften before going in for the kiss was really cute!
I finally beat this without a walkthrough! Some of the best puzzles I played in a while, every mechanic and character had ramifications you needed to consider, combine and use to their fullest.
I also adore the soundtrack, "Ladies and Gentlemen" was especially great background while studying a puzzle.
I love the presentation too, the little sounds and animations for moving around really tie it together.
I do have a minor gripe with the menus, although this could just be personal taste. In RPG Maker 'Z' is to select and 'X' goes back, so having it reversed felt weird. I did have an odd amount of fun holding back on the credits screen though. Going for as long as possible without returning to the main menu sounded like revving a motorbike.
Whoa, that's so great hear. It's cool that some people put in the time and effort to make walkthroughs, but I love that you went in without having the solutions spoiled. Thanks for the feedback. I should make swapping Z and X optional in an update.
Short and sweet, loved it. There are so many little touches that make this great.
With just a camera and a compass, navigation was an interesting challenge.
Photos getting distorted while turning due the camera's slow shutter speed was very impressive.
Really effective use of sound. The first few times I thumped into a wall; the sound was enough to scare me. I was attuned to every little thing I heard.
The way it started off was unnerving, and the reveal to what was wrong was awesome. In a completely static environment, seeing something move shocked me.
Once I was past the horror aspect of the game though, trying to finish was a little tedious. After the game was out of surprises, I spent a while wandering trying to find my way back to base, killing the mood a bit.
Y'know how real Roomba's build a digital map of their surroundings? Perhaps each photo could have added to a sparse 3d scan that you could see after a photo was taken. If you took a photo of something moving, you'd have a distorted image frozen in time until you took another photo in the same spot. Mapping out the house would be another sense of progress, besides cleaning debris, and would make the endgame swifter.
Don't let me backseat dev you too much though, this was a great concept and great execution.
I loved this! It was really funny listening to commissioners rattle off their requirements while I try to finish in time.
Francine in the corner adds a lot of character to this. In a future update I think it'd be fun to have her react to more things, like having her jolt forward with force every time you use a stamp, getting shakier if you start spamming it, that'd add some nice feedback to the action, and be funny during the Aliens and Cats commission where I've seen incredibly dense masses of cats.
Music was really catchy, I enjoyed listening to the title screen song while writing this.
Beat was great, and this nails a specific kind of robot voice that I love.
Hearing that that last "on" trying to keep going as it sputtered out makes my heart ache a little.
Thank you! The volume automation on the last "on" was actually a last-second decision haha, I'm glad it payed off :)
Sick as hell looking, although having the magazine smoking along with the barrel looks kinda funny.
Awwww she's so sweet looking! Also, fascinating history!
I love the patient origin being supported by his friend!
Just procrastinating as per usual.
By the way go read Homestuck.
Alternia
Joined on 1/3/21